OSX, small gameplay change and a stupid bug


I was asked for a Mac OSX version, so ... your wish is my command (the only problem about Mac versions is that I really can't test them. Exporting one is just the matter of clicking, thanks to the magic of Godot:).

/u/Real-Set3201 on reddit suggested I make the fight animation faster and after a bit of tweaking I think I found a nice setting for that: instead of waiting a full second between attacks the unts only wait for 0.5sec now. That makes the combat more fluid while still (imo) interesting, even though it's really just a stat check without any randomness to it.

And while I was testing that I noticed that the start countdown wasn't honoured anymore, due to a bug I introduced a couple of revisions ago. That should be fixed too, although the code in the background is a bit messy (as I said: I don't have much time to work on my hobby projects right now:/


Enjoy,

Files

castles_osx.zip 194 MB
Jun 09, 2021
castles_w64.zip 180 MB
Jun 09, 2021
castles_x86_64.zip 180 MB
Jun 09, 2021

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