OSX, small gameplay change and a stupid bug
I was asked for a Mac OSX version, so ... your wish is my command (the only problem about Mac versions is that I really can't test them. Exporting one is just the matter of clicking, thanks to the magic of Godot:).
/u/Real-Set3201 on reddit suggested I make the fight animation faster and after a bit of tweaking I think I found a nice setting for that: instead of waiting a full second between attacks the unts only wait for 0.5sec now. That makes the combat more fluid while still (imo) interesting, even though it's really just a stat check without any randomness to it.
And while I was testing that I noticed that the start countdown wasn't honoured anymore, due to a bug I introduced a couple of revisions ago. That should be fixed too, although the code in the background is a bit messy (as I said: I don't have much time to work on my hobby projects right now:/
Enjoy,
Files
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Castles
small tactical "card" based battle
Status | Prototype |
Author | Sammy Fischer |
Genre | Strategy |
Tags | 2D, Fantasy, Godot, Real time strategy |
More posts
- so ... less bugs, moar AIsJun 01, 2021
- one of those projects ...Jun 01, 2021
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